Ksp planet mods.

Normally planet mods are something that I typically avoid, mainly because of the hint that Squad may have implemented additional planets sometime in the future. However, I doubt that this would be soon, so I'm looking at an additional planets mod to help hold me over until this happens, if it doe...

Ksp planet mods. Things To Know About Ksp planet mods.

Steps to install. Download the this mod (the file is named: Kerbal_Planetary_Base_Systems-X.X.X.zip) Unzip the folder. In this folder (Kerbal_Planetary_Base_Systems-X.X.X) you find a folder named " GameData ". Copy the CONTENT of this GameData folder (namely the folder CommunityCategoryKit, CommunityResourcePack and PlanetaryBaseInc) into the ..."term in quotes" For terms with spaces-term: Exclude mods matching term, which can be a word or another advanced term: user:[author] For mods by [author] ver:[version] For mods compatible with [version], can be either the full version number or a partial prefix, e.g. ver:1.12 matches 1.12.0, 1.12.1, and 1.12.2 game:[game]Oct 19, 2022 · Oftentimes, when a player has conquered the stock system, it may feel like the only way to access more challenging destinations is to install full system replacers, or interstellar mods. System expansions such as Outer Planets Mod are a very popular first step, bridging the challenge gap between the stock system and full blown interstellar packs. Proving that planet glow can still be done in new EVE, and look even better than before. Edited December 21, 2023 by HafCoJoe Videos rearranged Quote; ... Kerbal Space Program 1 ; KSP1 Mods ; KSP1 Mod Releases [1.12.3] Spectra Visual Compilation 1.6.2 "Horizons" (26th July 2022) Theme . KSP Light (Default) KSP Dark . KSP Light Red .Download and install the third party mod Custom Barn Kit. Drill down to [GEP Download]\Optional Mods\GEP_CommNet\. Copy/merge the GameData folder into your KSP install. GEP_Rescale. GEP_Rescale is an optional add-on that rescales the GEP solar system to either 2.5x or 10x its normal size.

The Comprehensive Kerbal Archive Network, CKAN, is the handiest tool in your space garage. It's a complete mod installer that searches, downloads, and updates almost all of the mods on this page. It'll even grab any dependencies you need and suggest other add-ons to ensure you have the complete experience. It's one of the best ever made.Previous satellite mods focused on scanning and locating resources for pre-1.0 KSP. Now that resources and refineries are part of the vanilla game, SCANsat is the best precisely because it focuses ...Extended Kerbol System Exploration by eloquentJane features the planet collection alongside the Outer Planets mod and potentially others. ===== The Mios System Mod: The Mios System Mod currently adds one planet with two of it's own moons between the orbits of Dres and Duna. ... [KSP 1.1.2] [Kopernicus v1.0] - Fixed OPM and …

This mod is for you. DPP adds in 5 new dwarf planets: Cador, Talus, Walru, Virani, and Zevrin. These objects all fall within the unique types of Dwarf Planets known to us today: Asteroid Belt objects, Centaurs, and Kuiper Belt Objects. A KSP Kopernicus Mod.

Kcalbeloh System is a planet pack adding an entirely new black hole system with 30 unique celestial bodies, including a super-massive black hole, 4 stars, 15 planets, and 10 moons and asteroids, each with its own unique set of challenges and features.As a part of another group, I'm asking if there's any known planet mods which adds new planets, without altering the core planets. If none exist, I may be interested in learning how to make my own planet mod, though I would need help in learning and getting that underway. ... Kerbal Space Program 1 ; KSP1 Mods ; KSP1 Mods Discussions ;Registered. Nov 25, 2019. #1. Replaces the Spaceflight Simulator 1.4.06 stock planets with the Kerbol System & KSP OPM (Outer Planets Mod) Planets. All planets are to KSP scale, but orbits are closer to the star so everyone can get to distant worlds more easily. Kerbin and Kerbol's names are kept as in the stock system to avoid glitches.If you want to play with 2.5x or 10x size universe, there is no need to install a rescale mod for the stock system. Also, it is toggleable in mod settings whether rescale is applied only to Kcalbeloh system or all celestial bodies. See here. Better skybox; add an option in mod settings to disable the bundled skybox if you don't like it. See here.

In theory this mod should be compatible with previous KSP versions going back to 1.8.0, but please backup your saves before you try it! DOWNLOAD (SPACEDOCK) DOWNLOAD & SOURCE (GITHUB) CREDITS

It makes sense in the case of Beyond Home, but for an API/framework mod like this that's just code without any assets, it seems excessive and will only cause problems. And if @Gameslinx vanishes without a trace like so many mod authors often do and the links die, then the planet packs that use it will be in a terrible situation.

Textures Unlimited The Textures Unlimited addon brings the Unity 5 Standard shader functions to KSP along with a suite of utilities for loading shader and model asset bundles, and a host of shader and texture-related functions to support them. ... Kerbal Space Program 1 ; KSP1 Mods ; KSP1 Mod Releases [1.9.x] Textures Unlimited - PBR-Shader ...Re-compile for KSP 1.8.x. Fix the Planet and Galaxy selection list on the Telescopes. V7.7 Re-compile for KSP 1.7.2 (include required code changes). ... Kerbal Space Program 1 ; KSP1 Mods ; KSP1 Mod Releases [1.12.x] Tarsier Space Technology with Galaxies (V7.13) 12th Sep 2021 Theme . KSP Light (Default) KSP Dark .Features for the next update: 1: Dwarf Moons (asteroid like moons) 2: Eris analog with. 3: Improved Biome Maps. 4: Compatibility improvements (to make the mod playable with GPP and KSS, for example) 5: Research Bodies support (maybe) eve support will come after update 2. don't ask for it. Quote.These mods add more realism to the game, moving it closer to real-world space operations while often making it more difficult to play in some ways. Ferram Aerospace Research Continued (FAR) Updates the aerodynamics model to one much more accurate to the real world. Continuation of the original Ferram Aerospace mod. 1.9.Load a game to check if you've successfully installed the mod. If you wish to install for KSP versions prior to KSP 1.2, see the original thread, but note that there is little support for old versions. Compatibility with other Mods. EVE is compatible with most mods, but in particular it is tested to inter-operate well with these visual mods:All Activity. Home. Kerbal Space Program 1. KSP1 Mods. KSP1 Mods Discussions. Sorry for the inconvenience, but does anyone know the name of a mod that "hides" planets from the map until you use a probe to "discover" them? I for sure know that this mod exists but I can't find it.

Get it here. Outer Planets Mod is a mod that expands the outer edges of the Kerbol system, to create something akin to the real Solar System's. It adds Kerbalized versions of Saturn, Uranus, Neptune and Pluto, just like real-life. These faraway planets and moons provide a challenge rarely encountered in Kerbal Space Program.Posted September 28, 2023 (edited) On 9/28/2023 at 2:47 AM, Alpha_star said: I believe that there is already a mod for planet making in KSP2 and is on Spacedock. Someone has generously provided a sample pack containing two bodies, but they are of low quality especially in KSP2 standards.VertexHeightOblateAdvanced is a custom PQS Mod intended for use by planet modders to enable easy creation of oblate bodies via a simple PQS Mod, rather than via a heightmap. ... 1 for KSP 1.12.5 Matt's Flags / Astro's Flags Some Flags for your strange Enterprises! ...Kopernicus is a mod for Kerbal Space Program which allows users to replace the planetary system used by the game. - Kopernicus/KopernicusWelcome to the dev page of "Interstellar Consortium", a collection of ideas and agreements regarding the position of stars in KSP Modding . This has the goal of making star planet packs compatible with each other with a simple patch (or no patch at all) at all time without any major problems what-so-ever.. Interstellar Consortium (Github) - Explanation of the PluginHyperEdit is the ultimate cheat plugin for KSP. Teleport your ship, refill your tanks, change any orbit, move the planets around, and edit things like speed, gravity, atmospheric pressure, time, and more. v1.5.8, released July 10, 2018 : Works with KSP v1.12, and all versions back to 1.4.1. Kerbaltek is proud to be the official home of HyperEdit.

HyperEdit does work and is easy to use, but I'm fairly sure that it doesn't make permanent changes. The changes will revert upon closing the game. The best way to make these changes permanently is either Kopernicus or RSS. Using RSS doesn't mean you need to use the actual Solar System. You can use a custom made config to just change orbital ...Using these values for interplanetary flight is no more complicated than obtaining them: Place your ship in a circular, 0° inclination parking orbit around your planet/moon of origin. For optimal efficiency, make this orbit at a 90° heading. Obtain the planetary phase angle , ejection angle and ejection velocity values according to your ...

The Interstellar Mod contains everything for a good Interstellar Experience. The Mods included are. KSP Interstellar Extended. Interstellar Fuel Switch. Photon Sailor. Persistent Rotation. Filter Extensions. TWeakscale. 1.29.6 for KSP 1.12.5.v1.1.0 (10 June 2022) Full Screenshot Gallery Currently the mod adds 12 different engines. You can read about the engines in the Wiki. You will notice that they run on a variety of fuels. These fuels provide advantages and disadvantages compared to stock Liquid Fuel and Oxidizer, having different...Beyond Home is a planet mod for Kerbal Space Program that raises the bar by achieving many things once thought impossible. Each planet has custom surface features that the player can explore. These can range from simple rocks to vast structures and crashed starships. Each planet has had at least a week (or more) of time dedicated to making it ...As a part of another group, I'm asking if there's any known planet mods which adds new planets, without altering the core planets. If none exist, I may be interested in learning how to make my own planet mod, though I would need help in learning and getting that underway. ... Kerbal Space Program 1 ; KSP1 Mods ; KSP1 Mods Discussions ;About me: Taker of screenshots, Fixer of old planet packs Author; Share; Posted February 7, 2022. 4 hours ago, Friznit said: ... Kerbal Space Program 1 ; KSP1 Mods ; KSP1 Mod Releases ; Gas Giants Enhanced | A visual mod for Real Solar System Theme . KSP Light (Default) KSP Dark . KSP Light Red . KSP Dark Red .It is highly configurable and a number of other mods provide configurations for it with improved clouds not just for the stock planets, but for other planets provided by other mods. To use EVE, install the plugin for your version of KSP and a Config. The sample config in the Files section works for all plugin/KSP versions. See also SVE and the ...KSP1 Mod Releases. [1.x+] Community Resource Pack. The Community Resource Pack is a clearinghouse for common resource configurations as well as resource distribution configs for the stock resource system. It gives modders a toolkit of commonly used resources to play with, and helps us all work together in the same resource …Expands the Kerbol system with new planets and moons, inspired by Saturn, Uranus, Neptune, Pluto and their moons 112.1K Downloads | Mods

1. download any Parts Mod. (Simple) 2. Go to KSP Folder and if a GameData file appeared in the download, go take whats inside it and place it into /Kerbal Space Program/GameData. (Confusing) 3. Thats it, but if you see a ModuleManager File Put it Into /Kerbal Space Program/GameData same as step 2. (Simple Again!)

Don't know if this is helpful, but I'm experiencing this isse with a completely new install of KSP, and the only mods I'm using are the latest GPP and pre-requisites (the exact versions listed in installation instructions.

Rocket Sound Enhancement (RSE) is an Audio Plugin Framework Mod for Kerbal Space Program that offers modders advanced sound effects features not available in the base game. It features a robust Layering System for use of multiple sounds just like in other games (eg: FMod). Master Audio Limiter/CompressorSome players may remember the Rescale! mod made by Gallieo88, but is outdated, so i decided to convert Rescale to the modern versions of Kerbal Space Program. The Rescale Continued is a small mod used with Sigma Dimensions to change the universal scale, and you can select 2x, 2.5x, 3.5x, 5.4x, 7.6x, and even 10x scale to make the planets larger! Description. Comments (10) Files. Images. Relations. Kerbal Exoplanets is a mod that adds exotic new planets to the game. It also adds stars and some potentially habitable planets! NOTE: REQUIRES KOPERNICUS TO WORK. ALSO, THE CURSEFORGE VERSION DOESN'T PROVIDE VISUALS. V1.12. *Re-compile for KSP 1.10.x.*Fix RemoteTech MM patch file. V1.11. *Re-compile for KSP 1.8.x *Code Garbage generation improvements. *Add Remote Tech antenna to TB-75. *If you encounter a planet without having discovered or fully researched it it will now no longer set it to fully discovered.The best (and cheapest!) option is still to reduce your mod count, getting rid of anything you don't desperately need and then keeping it low despite the appeal of shiny new mods (or when Kopernicus gets 1.9.x compatibility as planet packs use a lot of RAM too).Outer Planets Mod is a mod that expands the outer edges of the Kerbol system, to create something akin to the real Solar System's. It adds Kerbalized versions of Saturn, Uranus, Neptune and Pluto, just like real-life. These faraway planets and moons provide a challenge rarely encountered in Kerbal Space Program.Whirligig World makes the home world a massive planet that spins rapidly and has very little atmosphere for a unique challenge. Outer Planets Mod adds outer planets, expanding the Kerbol system. Alternis Kerbol rearranges the Kerbol system for a completely new experience. Snarkiverse is similar to Alternis in that it rearranges the planets, but ...Brief I ntroduction. Like the title, this mod is basically an expansion for "Real Solar System", and currently it includes following parts: RSS-Origin CelestialsPack, the major part of this mod, which adds plenty of asteroids, asteroid moons, comets, moons of gas/ice giants, dwarf planets, dwarf planet moons, and interstellar objects into real solar system, currently 141 in total.The Vulture Star is a main sequence star similar but more massive to Kerbol. It holds 6 planets, all with individual backstories. The Vulture System is my first ever full Kerbal Space Program project, taking about a month to complete. Download (239.57 MiB) License: Apache License 2.0. Game Version: 1.12.2.Kopernicus is a KSP add-on that allows for modification of stock planets and the creation of new planets via modification of the system prefab. Why is this advantageous you might ask? Previous planet adder mods, such as Planet Factory, modified the live planetary system and had to keep multiple hacks actively running to provide these worlds.

It is highly configurable and a number of other mods provide configurations for it with improved clouds not just for the stock planets, but for other planets provided by other mods. To use EVE, install the plugin for your version of KSP and a Config. The sample config in the Files section works for all plugin/KSP versions. See also SVE and the ...Starship Expansion Project (SEP) is a mod being developed by me, Kari, and our amazing team. Our project aims to bring our intepretation of the Starship vehicle by SpaceX into Kerbal Space Program. While a lot of the design choices are based on the actual vehicle sitting on Boca Chica, creative freedom is used to expand our mod even further.Let's say you're at planet 1 (Jool, in your case), transferring to planet 2 (Sarnus). Assuming that both planets are in circular orbits: Let's define some terms: t 1 = the orbital period (length of year) for planet 1. t 2 = same deal for planet 2. t h = Hohmann transfer time (i.e. half of an ellipse)Instagram:https://instagram. aspen dental stock pricejailbreak new carscommunity america numbercraigslist com billings mt Kerbal Space Program 1 ; KSP1 Mods ; KSP1 Mod Releases [1.2.2] Kerbal Galactic Expansion Mod [1.2.2] Kerbal Galactic Expansion Mod. 1.2.2; trappist-1; planet pack; By UnnamedProdigy February 27, 2017 in KSP1 Mod Releases. Share ... Added a new planet to the Kerbol system Added rings and a corona to XurbolThe Vulture Star is a main sequence star similar but more massive to Kerbol. It holds 6 planets, all with individual backstories. The Vulture System is my first ever full Kerbal Space Program project, taking about a month to complete. Download (239.57 MiB) License: Apache License 2.0. Game Version: 1.12.2. i36 pillgreat dane puppies for sale greensboro nc Beyond Home is a planet mod for Kerbal Space Program that raises the bar by achieving many things once thought impossible. Each planet has custom surface features that the player can explore. These can range from simple rocks to vast structures and crashed starships. larimer county car registration renewal Steps to install. Download the this mod (the file is named: Kerbal_Planetary_Base_Systems-X.X.X.zip) Unzip the folder. In this folder (Kerbal_Planetary_Base_Systems-X.X.X) you find a folder named " GameData ". Copy the CONTENT of this GameData folder (namely the folder CommunityCategoryKit, CommunityResourcePack and PlanetaryBaseInc) into the ...Temporalis. Temporalis is a temperate super-kerbin. Despite it being slightly larger than Eve, it is actually the second smallest main body in the Estrela Dobre system.Even its status as a main body is disputed as this planet actually shares an orbit with Collait and Culair, residing in the L5 point of the binary gas giant on its way around Estrela Dobre.